Ever since the original Kanna rework (and possibly before) the Damage Range value in the stat window for Kanna's has been incorrectly calculated, and overestimates the classes actual range by a significant margin. This is especially significant when judging potentials and flames, and I believe this has led to people wasting money on various enhancements that are not as strong as the game would lead you to believe. This can potentially have real world consequences if you are playing in reg server, and are spending real money on these enhancements and items.
In order to calculate the range shown in the Stat window, we first have to calculate our actual range. To do this we start with the upper actual range:
For this example we will be using my second Kanna, completely unbuffed. At the time of writing, the Kanna's stats are as follows:
We can then calculate our expected range, and compared it to the values shown in the stat window:
As we can see, the calculated values of
However, if we double the damage percentage kaisen provides (increasing our damage percentage by 30), and double value of Blessing of the Five Elements we get the following:
With this updated calculation, you can see that our calculated range of
Hopefully this demonstrates that relying on the range indicator in the stat window, and the +- range values shown in item tooltips/cube/flame screens are completely incorrect for Kanna. This discrepancy has the potential significant hurt players, as they create/use gear that makes them weaker. This also has the potential to the results of optimization calculators that rely on range, unless the maintainers of those calculators specifically carve out an exception to correctly calculate Kanna range values (Maple Meta Calc DOES account for this).