Kanna
Days since Nexon promised "to monitor actual gameplay data to see if Kanna has any lacking combat ability compared to other classes, and continuously make improvements within the range where it doesn't hurt the skill balance between classes":
Days since Nexon said "For Sengoku classes, we are adjusting the parts that are out of balance compared to other jobs by focusing on bug fixes, QoL improvements, and enhancements to characters' attributes":
Buffs or QoL improvements since the Destiny Developer Memo: 0
Kanna QoL Issues
Teleport (Mana Warp) cannot be shortened to allow Kanna to teleport into corners or onto the edges of platforms like other magicians
- Upjump (Shikigami Charm) has a cooldown
- Upjump (Shikigami Charm) costs a significant amount of mana
- Upjump (Shikigami Charm) goes backwards even if holding an arrow key when used against a wall
- Ghost Yaksha: Great Oni Lord's Legion requires 60 seconds of charging to be used
, and the charge level is not preserved across deaths
- Mana veins cannot be placed manually, and the automatic spawns are bugged in a significant number of maps
- Mana veins can despawn while you are placing a barrier
- Barriers do not place when the skill is used the majority of the time
- Misplaced Barriers cannot be canceled
- Vanquishers Charm is required to charge our burst skill, but then must be used later to actually burst. This leads to 70 second burst setups, which require the boss to be attackable 70 seconds after the burst begins to do damage
- The full duration Vanquishers Charm has to be canceled midway through charging domain in order to do a full burst at the end of domain's duration
- Vanquishers Charm cooldown starts after it has finished casting, leading to issues with CD Skip and Time Leap
- Haku should be a toggle or passive
- Nine-tailed Fury darkens the screen even with skill transparency at 0, making it impossible to see boss patterns
- Mana Vein opacity should be able to be toggled, similar to Mechanic's summons
- Damage was added to summons to replace lost damage in Shikigami Haunting, however replacing summons is clunky, they do not attack immediately on being placed, and they have a cooldown, making them entirely useless against bosses that can move at all
- Ghost Yaksha Boss can consume more mana than intended, entirely draining your mana pool
- Ghost Yaksha Boss can continue to consume mana after the mana pool is entirely drained, leading to periods of time where all mana regenerated is instantly consumed for no effect
- Mana Overload turns off when you run out of Mana, even though it consumes HP and not Mana, and due to other bugs Kanna runs out of Mana constantly
- Kanna has no IED built into the class
- Kanna has minimal final damage built into the class
- Kanna requires a full party to achieve full final damage bonus
- Changes to Exorcist's Charm and Tengu Strike have made Exo-weaving impossible
- Shikigami Doppelganger is bugged and sometimes does not accumulate charge or cast properly
- The Character Stats window inaccurately calculates range, due to a bug which double counts bonus HP/MP for Blessing of the Five Elements' Magic Attack1
- The ATT increase stat on items is inaccurately calculated due to the above bug which double counts bonus HP/MP for Blessing of the Five Elements' Magic Attack1
- The Character Stats window does not account for Blessing of the Five Elements when calculating total Magic Attack
- The Character Stats window counts the Damage from Kasen twice when calculating range1
- Certain +MP and MP% lines are no longer properly converted to HP since the Savior patch
A Note to Nexon
If there are no intentions to fix the class, or any intention of engaging in good faith discussion with Kanna mains on the problems with the class, Kanna should be deleted.
It is not fair to the Kanna mains to be forced to play a class the development team is either utterly incapable, or entirely unwilling to balance.
Letting the class sit in a completely gutted and borderline unplayable state for days with zero communication or intent to fix it is a complete failure from the GMS balance team.