• tldr: an s + a before wave 3 ends (about 8 deploys)? mass level the s, then the a, and you're guaranteed wave 10 or a full clear.
• deploy until you see an s, then level it to 10 first: it gets you safely past wave 6 even if the run goes badly.
• level-ups are worth more on an s-rank than on a lower rank. a unit that ranks up keeps its level, but the levels it earned at the lower rank were worth less, so put levels into s-ranks first.
• level priority when you have more than one s: red > yellow > black.
• hit a full-clear combo early? stop deploying and just level units.
• got a wave-10 combo early? you can deploy up to 8 times in total without losing it (around 14 with s-red). max the s-rank first, then keep deploying to fish for a full clear. past that you're trading level-ups for deployments and will game over below wave 10.
• no s by the end of wave 4 (~10 deploys): restart (the x in the ui's top right).
• speedrun: deploy 6x, restart unless you have an s + a (or s + s). just one s? finish the run like normal.
• all in: skip the wave 10 settle. deploy until game over and stop on any full clear combo. a double s clears before wave 5 (10 deploys); after that you need a triple s.
• reset: every wednesday 12:00 am utc. rewards: 1 claim/day, 3/week. event ends nov 3.
| deploys | wave |
|---|---|
| 2 | start of wave 1 |
| 4 | mid wave 1 |
| 6 | start of wave 2 |
| 8 | mid wave 3 (:45) |
| 10 | start of wave 4 |